25 Jul 2020
I’m in process of migrating Galway Bus over to use
Jetpack Compose and one particular requirement is the ability to
show bus stops (and also bus positions) on a Google Map. It seems like this is something that ultimately will exist
as specific Jetpack Compose
@Composable but for now it looks like only way to add a map like this is using
15 May 2020
The options for adding dependency injection to a Kotlin Multiplatform project have up to now been pretty limited and if, like me,
you’ve been using Koin for your Android projects then you’ll have been excited to see following
announcement earlier today!
02 May 2020
Next up on our Kotlin Multiplatform journey I thought it would be interesting to look at bringing
PeopleInSpace to the web….using Kotlin/JS and making use of same Kotlin shared code
that we’ve used on other platforms. In line with project in general we’re going to make the minimum changes needed to support this (these posts are
primarily aimed at (a) giving people a “flavor” of what’s possible, and (b) providing minimal setup needed to get someone
up and running using particular technology). Note also that this is heavily inspired by
this excellent Kotlin/JS codelab.
18 Apr 2020
Most of the focus of Kotlin Multiplatform has, understandably, been on targeting the development of apps that run on Android and iOS. However,
other platforms are supported so when I saw following announcement of SQLDelight’s support for macOS I was curious to see what would be
involved in developing a basic app on that platform that uses same shared Kotlin code used in PeopleInSpace
(A little bit more background on initial effort working with Android and iOS in following post Minimal Kotlin Multiplatform project using Compose and SwiftUI)
25 Jan 2020
So, in previous post (Minimal Kotlin Multiplatform project using Compose and SwiftUI)
I gave brief overview of PeopleInSpace,
a small repository that was designed to illustrate key moving parts of a Kotlin Multiplatform project (running on Android, iOS,
and later, watchOS). However, although I’m reluctant to add much else to the project, one key gap was around locally persisting
the data we got back from remote server. The somewhat serendipitous combination of following activities in last few weeks also provided further encouragement
to add such functionality to the project (1) Neal’s addition of watchOS support to PeopleInSpace,
and (2) watchOS support was added to SQLDelight (Kotlin Multiplatform persistence library).
22 Dec 2019
In previous posts I’ve used GalwayBus repo to illustrate results
of various explorations I’ve done in to the use of Kotlin Multiplatform.
However I thought there’d be value in creating a more minimal project that would allow clearer illustration of key moving parts of a multiplatform
project and thus PeopleInSpace was created. It also provided opportunity
to try out use of Jetpack Compose for the Android app (with UI being developed on iOS
using SwiftUI - using pretty much
same approach outlined in SwiftUI meets Kotlin Multiplatform!).
21 Jul 2019
In Introduction to Multiplatform Persistence with SQLDelight it was mentioned that we still needed way to “manage observing of data updates (some interesting work being done on extension that supports Kotlin Coroutines Flow)”. Well, not long after that SQLDelight 1.1.4 was released with the aforementioned Flow support and this post gives short overview of exploration done to start using it.
21 Jun 2019
Most mobile apps store data locally on the device. This could just be some local settings/preferences but frequently also includes caching of data returned from queries to back end services. For at least the latter case that data is typically stored in an SQLite database (and, importantly, SQLite is used on both iOS and Android). There are low level libraries available to access SQLite database but this is normally achieved using libraries that provide a higher level abstraction….these typically being Core Data on iOS and, at least more recently, Room Persistence Library on Android.
08 Jun 2019
Announced at WWDC last week, SwiftUI is a new
declarative UI framework that is described as an “innovative, exceptionally simple way to build user interfaces across all Apple platforms with the power of Swift.”.
This approach to UI development has been popularised recently with emergence of Flutter, something
that was also likely the inspiration for Jetpack Compose which was announced at
Google I/O a few weeks back (SwiftUI appears to be at a significantly more advanced state of maturity
than Jetpack Compose and is available to try out in Xcode 11 beta…but also important to note that it does require iOS 13).